GamEngage Conference 2022
21-22 September
As part of our GamEngage project, we hosted our first online conference in September 2022. The conference was split over two sessions on consecutive days, including talks, networking, and a professionally-facilitated gameplay session by the Centre for Systems Solutions.
Day 1 Programme
- Jo lacovides: Designing games for reflection: student-life balance [Presentation]
- Matthew Whitby: Supporting developers to create games that challenge mental health stigma [Presentation]
- Facilitated serious game play session of ‘New Shores: A game for democracy’ with Aleksandra Solińska-Nowak, Centre for Systems Solutions [Gameplay Session]
Day 2 Programme
- Bruno de Andrade: What if heritage was a videogame? New methods and tools for citizen engagement in heritage management [Presentation]
- R. Lyle Skains: Designing interactive narratives in an “Entertainment as Education” approach: The You and CO2 Project [Presentation]
- Diana Contreras Mojica: Discussing post-disaster practices via ludic activities: 2015 Gorkha earthquake. Nepal Earthquake Recovery and Reconstruction [Presentation]
- Navarun Varma: Game-based pedagogy for teaching and learning of systems perspective and disaster resilience: Potential of the serious game Forest-at-risk [Presentation]
- Project Speed Dating networking activity [Networking]
- Winners announced for the GamEngage Student Game Design Competition [Awards]