GamEngage Conference 2022

21-22 September

As part of our GamEngage project, we hosted our first online conference in September 2022. The conference was split over two sessions on consecutive days, including talks, networking, and a professionally-facilitated gameplay session by the Centre for Systems Solutions.

Day 1 Programme

  • Jo lacovides: Designing games for reflection: student-life balance [Presentation]
  • Matthew Whitby: Supporting developers to create games that challenge mental health stigma [Presentation]
  • Facilitated serious game play session of ‘New Shores: A game for democracy’ with Aleksandra Solińska-Nowak, Centre for Systems Solutions [Gameplay Session]

Day 2 Programme

  • Bruno de Andrade: What if heritage was a videogame? New methods and tools for citizen engagement in heritage management [Presentation]
  • R. Lyle Skains: Designing interactive narratives in an “Entertainment as Education” approach: The You and CO2 Project [Presentation]
  • Diana Contreras Mojica: Discussing post-disaster practices via ludic activities: 2015 Gorkha earthquake. Nepal Earthquake Recovery and Reconstruction [Presentation]
  • Navarun Varma: Game-based pedagogy for teaching and learning of systems perspective and disaster resilience: Potential of the serious game Forest-at-risk [Presentation]
  • Project Speed Dating networking activity [Networking]
  • Winners announced for the GamEngage Student Game Design Competition [Awards]